Original Timecyc For GTA IV INFORMATION:- This is the BackUp of original stock Timecyc for GTA IV. Works with/without ENB's. - Just replace the files in. /Grand Theft Auto IV/pc/data/. (Here) Comments; No comments posted for this mod yet. Add Comment: 0 users viewing this mod (0 guests). Here is you can get archive with all GTA V common.rpf files, all extracted and ready to research. You will find here all you need like handling.dat or gta5.meta. Btw, some of files just was copy from GTA IV and not used by GTA V. 9 Responses to “Common data files from Grand Theft Auto V”. GTA 4 vehicles.img (For Backup) Mod was downloaded 125166 times and it has 9.53 of 10 points so far. Download it now for GTA 4!
/Original (standard) file Vehicles.img. Download Original vehicles.img for GTA 4 and other files from the category Various for GTA 4. GTA IV Ultimate Vehicle Pack is a mod that adds a collection of real life vehicles to Rockstar's violent game. In order to use GTA IV Ultimate Vehicle Pack you must own an original version of GTA IV. Hello Se7ensins These are backup files for original GTA IV Incase you corrupt, loose, or just need a file its here for you. Just simply click on the name of the file you need below and download it Most of the files were uploaded by Duck in his previous version of this post.
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You can create your own file review or capture your gameplay with mods, upload it to YouTube and add it to the description Add a video The description was translated automatically. Show original Archive contains the original folder Data Games GTA IV . Including such important files as: Default.ide, handling.dat, carcols.dat, vehicles.ide . Useful for those who did not have time to make a backup when installing / adding mods. Screenshots Add screenshots You can take some screenshots of your gameplay using modifications and upload them You can create your own file review or capture your gameplay with mods, upload it to YouTube and add it to the description Add a video |
[!] If you are having trouble installing the file, seefile installation instructions for GTA 4.
[!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.
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The gta*.dat file lists which files define the game map. It can be found in the game's data
directory, and is known as gta3.dat
in GTA III, gta_vc.dat
in Vice City, and simply gta.dat
in San Andreas. The same file format is also used for the default.dat
file in the same directory.
The files are in plain text format so they can be opened with any text editor (like Notepad). Line comments are indicated by the character #
(number sign) and empty lines are allowed. They can be placed anywhere in the file. Since there are different types of files, a keyword is needed for each entry. Most entries use the following format, where the path is relative to the game's base directory:
Although the file itself is not split up into sections, entries are usually grouped by type and arranged in a special order according to the game's loading sequence:
Keyword | Games | Description |
---|---|---|
CDIMAGE | IMG archive | |
IMG | ||
IMGLIST | Image list | |
WATER | Water | |
IDE | IDE item definitions | |
COLFILE | Collisions | |
MAPZONE | Zone map areas and IPL item placements | |
IPL | ||
TEXDICTION | Texture dictionaries | |
MODELFILE | DFF Model files | |
SPLASH | ||
HIERFILE |
Since GTA IV has various subdirectories which need to be identified there are new identifiers at the start of the path. They identify the exact location relative to the executable file. Those are:
Internally they will be replaced with the internal directory description and appended to the installation directory of the game.Example:
gets
which finally is transformed to (e.g.)
IMG: GTA SA only, CDIMAGE: GTA III and VC
These entries define additionally used IMG archives (other than the hardcoded ones). In SA, you can only define a maximum of five entries. Any more will crash the game. CDIMAGE
is supported in GTA III and VC, though unused in the default data files.
Example (GTA SA):
GTA 4
These link to external image list files.
Example:
GTA SA
This keyword can be added in GTA SA by using fastman92-limit-adjuster.For that, you must configure fastman92limitAdjuster_GTASA.ini
as below,
Example:(gta.dat)
Example:(IMAGES.TXT)
Note: Works with GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE
GTA 4 only
These link to external water plane placement files.
Example:
The WATER identifier can hold more than one parameter. It is unconfirmed either this also works for other identifiers.
Example:
GTA III, VC and SA
These entries link to item definition files.
Example:
This section is incomplete. You can help byfixing and expanding it.
GTA III, VC and SA
With these entries collision files are defined. An additional parameter between keyword and path defines the map part they belong to. If this is 0, the col file is used by the whole map; a higher number (1 to 3) assigns it to one of the map zones.
Example:
GTA III, VC and SA
These keywords are used to link to IPL-style item placement and zone files. MAPZONE
is only used in GTA3 and can only contain map zone data.
Example (GTA3):
Example (GTA SA):
GTA III, VC and SA
These link to external, mostly generic texture dictionaries.
Example:
GTA III, VC and SA
Hack mw3 ps3 download free. These link to external, mostly generic model files.
Example:
GTA III, VC and SA
These define the splash screens that appear while loading the map. The argument for these is not a path, but just the name (without extension) of a texture dictionary in the models/txd
directory. Might be ignored, though.
Example:
GTA III, VC and SA
This command stops any further processing of the gta.dat file.
v · d · e Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • Image listing • Map Listing • Native functions • Paths • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | Gostown IV • Four Multiplayer • IV Multiplayer |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |
Grand Theft Auto: San Andreas | |
---|---|
File Formats | .b • .col • .cfg • .cut • .dff • .dat • .fxp • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .ped • .rep • .rrr • .scm • .set • .txd |
Documentation | Audio • Cryptography • Cutscenes • Game memory • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves • Scripts • Sound Effects • Statistics • Vehicles • Wanted levels |
Tools | CLEO • Collision File Editor II • ENBSeries • G-Tools • IMG Tool • Limit Adjuster • Map Editor • Mod Loader • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | San Andreas v2.0 Modding • How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Modifications | Design Your Own Mission • Gostown Paradise • GTA: United • Myriad Islands |
Multiplayer | gtaTournament • Multi Theft Auto • San Andreas Multiplayer • (more..) |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
v · d · e Grand Theft Auto: Vice City | |
---|---|
File Formats | .adf • .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img/.dir • .ipl • .raw/.sdt • .rep • .set • .scm • .txd |
Documentation | Audio • Handling • Map Listing • Opcodes • RenderWare • Script Paths • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons |
Tools | CLEO • Collision File Editor II • G-Tools • GXT Editor • IMG Tool • Limit Adjuster • KEd (map editor) • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | How to create a mission • How to create a script • Vehicle Mod Installation |
Multiplayer | GTA:LC Multiplayer • gtaTournament • Multi Theft Auto • State Of Liberty Online • Vice City Multiplayer • Vice City Online |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
Grand Theft Auto III | |
---|---|
File Formats | .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img • .ipl • .raw/.sdt • .set • .scm • .txd |
Documentation | Audio • Handling.cfg • Map Listing • Opcodes • Paths • RenderWare • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons |
Tools | CLEO • Collision File Editor II • G-Tools • IMG Tool • Map Editor • Sanny Builder • TXD Workshop • Magic.TXD • Water Editor |
Tutorials | How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Multiplayer | Liberty Unleashed • Multi Theft Auto • More.. |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |